- Nodes for all your needs: Godot comes with hundreds of built-in nodes that make game design a breeze. You can also create your own for custom behaviors, editors and much more.
- Flexible scene system: Create node compositions with support for instancing and inheritance.
- Visual editor: With all the tools you need packed into a beautiful and uncluttered context-sensitive UI.
- Friendly content creation pipeline: For artists, level designers, animators and everyone in between.
- Persistent live editing: Where changes are not lost after stopping the game. It even works on mobile devices!
- Create your own custom tools: With ease using the incredible tool system.
It's easier to learn with Godot than with most other game engines for two main reasons. First, Godot has its own IDE, and second, Godot uses a language called GDScript, which is very similar to Python. Except that you can only write games in GDScript, which makes it a lot easier to learn than C++ or even Python.
Godot can do decent 3D. It's far from being the best at it, but it is improving (3.0 was already a huge step forward). You can use PBR, write custom shaders and use many built-in post-processing effects, however it is less customizable than Unity or Unreal, and less performant.
Godot provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel. Godot is completely free and open-source under the very permissive MIT license. No strings attached, no royalties, nothing. Your game is yours, down to the last line of engine code.
Multiplayer in Godot is easier than Unity, yet, more control. ... For 2d games, go with Godot for no doubt. It is quite enough to read the "your first game" in Godot docs to start making your game. IMO, what you can do with Unity in 3 days, can be done in Godot in 8 hours.
Unity is the better engine in terms of the quality and complexity of the games. Godot is geared more towards beginning developers but is definitely on the rise and gaining more ground as a serious engine. It will take some time, but I believe Godot could easily become a heavy hitter that game developers will flock to.
Your game belongs to you. You can sell it or distribute it however you wish.
Distribution : Open Source - FreePlatform(s) of the tool : Macintosh -
PC (Linux) -
PC (Windows)
Platform(s) of the games created : iPhone / iPod Touch -
Macintosh -
Mobile (Android) -
PC (Linux) -
PC (Windows)
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