Title | Year | Creator | Country | Editor |
---|---|---|---|---|
Legends of Grimrock Dungeon Editor | 2012 | Almost Human | Finland | Almost Human |
CopperCube | 2009 | Ambiera | Austria | Ambiera |
Coldstone | 2002 | Beenox Studios | Canada | Ambrosia Software |
SUDS | 1999 | Andy Elliot | Andy Elliot | |
ToonTalk | 1998 | Animated Programs (Ken Kahn) | U.S.A. | Animated Programes |
ToonTalk 2 | 2001 | Animated Programs (Ken Kahn) | U.S.A. | Animated Programs |
ToonTalk 3 | 2007 | Animated Programs (Ken Kahn) | U.S.A. | Animated Programs |
IRM3 | 2010 | AO | AO | |
IRM2 | 2010 | AO | Japan | AO |
KidSim | 1996 | Apple Advanced Technology Group (Allen Cypher / David Canfield / Kurt Schmucker) | U.S.A. | Apple |
HumanSim | 2012 | Applied Research Associates | U.S.A. | Applied Research Associates |
Antiryad GX | 2003 | Arkham Development | France | Arkham Development |
Zelda Classic | 1999 | Phantom Menace, Dark Nation, Armageddon Games | Armageddon Games | |
Sim RPG Maker 95 | 1997 | ASCII (Yoji Ojima) | Japan | ASCII |
RPG Maker 2000 | 2000 | Enterbrain | Japan | ASCII |
RPG Maker 2003 | 2002 | Enterbrain | Japan | ASCII |
Shooter Maker 95 | 1998 | argent | Japan | ASCII |
Network RPG Maker 2000 | 2000 | Dwango | Japan | ASCII |
2D Fighter Maker 95 | 1997 | OUTBACK | Japan | ASCII |
Dungeon Manjiro | 1988 | ASCII | Japan | ASCII |
Dante | 1990 | ASCII (Soram) | Japan | ASCII |
Dante 2 | 1992 | ASCII | Japan | ASCII |
RPG Tsukūru Dante 98 | 1992 | ASCII | Japan | ASCII |
Dungeon RPG Tsukūru Dan-Dan Dungeon | 1994 | ASCII | Japan | ASCII |
Mamirin | 1988 | ASCII | Japan | ASCII |
RPG Tsukūru GB | 2000 | ASCII | Japan | ASCII |
Uchūjin Tanaka Tarou de RPG Tsukūru GB 2 | 2001 | ASCII | Japan | ASCII |
Date Simulation Maker 2 | 2001 | ASCII | Japan | ASCII |
Chimes Quest | 1992 | ASCII | Japan | ASCII |
RPG Maker 95 | 1997 | ASCII | Japan | ASCII / Enterbrain |
Date Simulation Maker | 1999 | ASCII | Japan | ASCII / Enterbrain |
3D Shooting Tsukuru | 1996 | Success Corp. | Japan | ASCII Corporation |
RPG Tsukūru 2 | 1996 | Success (T. Momokuri / N. Yamashita) | Japan | ASCII Entertainment |
RPG Tsukūru: Super Dante | 1995 | Kuusou Kagaku (N. Yamashita (original program design) / T. Machida (character des | Japan | ASCII Entertainment |
Dezaemon | 1991 | Athena | Japan | Athena |
Dezaemon 2 | 1997 | Athena | Japan | Athena |
Dezaemon 3D | 1998 | Athena | Japan | Athena |
Course of Action | 1988 | Authorware Inc. (Michael Allen) | U.S.A. | Authorware Inc. |
Adventure Creator | 2000 | Autumn Software | Autumn Software | |
Quest 1.0 | 1998 | Axe Software (Alex Warren) | United Kingdom | Axe Software |
Quest 2.0 | 1999 | Axe Software (Alex Warren) | United Kingdom | Axe Software |
Quest 3.0 | 2001 | Axe Software (Alex Warren) | United Kingdom | Axe Software |
Quest 4.0 | 2007 | Axe Software (Alex Warren) | United Kingdom | Axe Software |
Quest 5.0 | 2011 | Axe Software (Alex Warren) | United Kingdom | Axe Software |
Games Unpacked | 2011 | Abertay University | United Kingdom | BAFTA |
Point & Click Development Kit | 2004 | Ben Maas | Germany | Ben Maas |
Point & Click Development Kit version 2 | 2006 | Ben Maas | Germany | Ben Maas |
RayDream Game Studio | 2006 | Benedikt Bar | Benedikt Bar |