Title | Year | Creator | Country | Editor |
---|---|---|---|---|
base boy planet | 0 | filipe | Poland | poska |
Eamon | 1980 | Donald Brown | Donald Brown | |
Dungeon Description Language | 1981 | Bruce Adler / Chris Kostanick / Michael Stein / Michael Urban | U.S.A. | Unversity of California |
The Arcade Machine | 1982 | Chris Jochumson, Doug Carlston, Louis Ewens | U.S.A. | Broderbund Software, Inc. |
Pinball Construction Set | 1983 | BudgeCo (Bill Budge) | U.S.A. | BudgeCo / Electronic Arts |
The Quill | 1983 | Graeme Yeandle | United Kingdom | Gilsoft |
Adventure Construction Set | 1984 | Stuart Smith | U.S.A. | Electronic Arts |
The Games Creator | 1984 | David Darling & Richard Darling | United Kingdom | Galactic Software / Mirrorsoft / Mastertronic / Codemasters |
Adventure Master | 1984 | Christopher Chance | U.S.A. | CBS Software |
Garry's Kitchen Gamemaker | 1985 | Garry Kitchen | U.S.A. | Activision |
Racing Destruction Set | 1985 | Rick Koenig (Rick Koenig) | Electronic Arts & Ariolasoft (Europe) | |
Generic Adventure Game System | 1985 | Mark Welch | Mark Welch | |
Alan | 1985 | Thomas Nilsson / Göran Forslund | Sweden | Thomas Nilsson / Göran Forslund |
Adventurescape | 1985 | A&B Computing | ||
The Amstrad Pentacle Adventure Creator | 1985 | Clive Gifford | United Kingdom | Interface Publications |
Genesis | 1985 | CRL Group PLC | United Kingdom | CRL Group PLC |
Wargame Construction Set | 1986 | Strategic Simulations Inc | U.S.A. | Strategic Simulations Inc |
World Builder | 1986 | Silicon Beach Software (William C. Appleton) | U.S.A. | Silicon Beach Software |
Professional Adventure Writer | 1986 | Graeme Yeandle / Tim Gilberts / Phil Wade | United Kingdom | Gilsoft |
AdvSys | 1986 | David Betz | U.S.A. | David Betz |
Graphic Adventure Creator | 1986 | Incentive Software (Sean Ellis, Brendan Kelly, Dave Kirby, "The Kid") | United Kingdom | Incentive Software |
Shoot'Em-Up Construction Kit | 1987 | Sensible Software | United Kingdom | Outlaw |
Adventure Game Toolkit | 1987 | David Malmberg | David Malmberg | |
TADS | 1987 | High Energy Software (Michael J. Roberts) | U.S.A. | High Energy Software |
Adventure Definition Language | 1987 | Ross Cunniff / Tim Brengle | U.S.A. | Ross Cunniff / Tim Brengle |
Dungeon Manjiro | 1988 | ASCII | Japan | ASCII |
Mamirin | 1988 | ASCII | Japan | ASCII |
Quest V1.0 | 1988 | Conroy & Conroy (Alan Conroy) | U.S.A. | Conroy & Conroy |
STOS The Game Creator | 1988 | Jawx (François Lionet / Constentin Sotiropolos) | France | Mandarin Software |
Course of Action | 1988 | Authorware Inc. (Michael Allen) | U.S.A. | Authorware Inc. |
Director 1.0 | 1988 | Macromind | U.S.A. | Macromind |
Talespin | 1988 | MicroDeal (Mark Heaton) | United Kingdom | MicroDeal |
ST Adventure Creator | 1988 | Incentive Software (Sean Ellis) | United Kingdom | Incentive Software |
Dante | 1990 | ASCII (Soram) | Japan | ASCII |
AMOS | 1990 | Jawx (François Lionet / Constantin Sotiropoulos) | France | Europress Software |
Game-Maker | 1991 | Gregory Andrew Stone | U.S.A. | Recreational Software Designs |
Dezaemon | 1991 | Athena | Japan | Athena |
ZZT | 1991 | Epic MegaGames (Tim Sweeney) | U.S.A. | Epic MegaGames |
QuestMaker | 1991 | Marietta Co-opware | Marietta Co-opware | |
3D Construction Kit | 1991 | Incentive Software (Paul Gregory / Sean Ellis) | United Kingdom | Domark |
RPM Racing | 1992 | Silicon & Synapse | U.S.A. | Interplay Entertainment, / Victor Interactive Software |
Dante 2 | 1992 | ASCII | Japan | ASCII |
RPG Tsukūru Dante 98 | 1992 | ASCII | Japan | ASCII |
Super ZZT | 1992 | Epic MegaGames (Allen Pilgrim / Tim Sweeney) | U.S.A. | Epic MegaGames |
TADS 2.0 | 1992 | High Energy Software (Michael J. Roberts) | U.S.A. | High Energy Software |
Authorware | 1992 | Macromedia (Michael Allen) | U.S.A. | Macromedia |
Chimes Quest | 1992 | ASCII | Japan | ASCII |
OASYS | 1992 | Russell Wallace | Ireland | Russell Wallace |